

No, the Captain can only climb on and move around items that also have glow orange, triggered just by tapping X. The most you can do is knock them aside and put a superficial dent in them. Basic crates and barrels can’t be destroyed by his all powerful shield.

Said bosses will usually repeat their names several times in conversation as well, so you can remember, then promptly forget, who they are.Įven though he’s Captain America, he can’t just interact with anything. The only characters that really stand apart are the bosses, which you see very rarely. Most general grunt enemies look the same, and the same can be said for the more powerful enemies. Plus, why would you want to revisit the drab setting? Next Level Games must have thought that everything in 1940’s was dull and lifeless. The aforementioned "tactical sense" turns the world orange, then grey, with anything the Captain being able to interact with glowing orange. You’ll have no trouble finding them or difficulty reaching them. Hydra are obviously the stupidest criminal organization in history, as every collectible – secret diaries, crucial documents, ceramic eggs, and decorative beer steins – are just left in plain sight. Eventually, you reach a point where you can use the sewer system to backtrack and all areas are unlocked, but there’s absolutely no reason or incentive to revisit any area you were already in. In each chapter, some doors and areas will be locked off, so it will look like you could deviate from a path, but you can’t. Bring up the map and you can see lots of paths and hidden rooms. The fortress Captain America is fighting Hydra goons in looks big enough. For the majority of the adventure, it isn’t. Next Level Games even attempts to copy Batman’s "detective mode" by giving Captain America a "tactical sense." If it actually did a good job of copying Arkham Asylum, Super Soldier could have been a pretty awesome game.įirst, Captain America gives players the illusion of an open world game. The battle system, the "supposedly" open environment, the attempt to generate atmosphere via a dull color scheme. Here’s what Captain America: Super Soldier wants.
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It isn’t connected to the recent Captain America movie in any way, aside from being set at the same time frame (1944) and all the most enemies having German accents (but they’re not Nazis). Red Skull and Hydra are going to start making their own, mass produced super soldiers thanks to Doctor Arnim Zola’s Master Mann project, and the Captain has been sent in, alone, to shut down production. Not that it matters, as you’ll spend your time attacking generic soldiers in bland environments and collecting falcon statues that are hardly hidden. Let’s go over why Captain America is in this fortress castle fighting Hydra to begin with.
